In the temple, post Kalarel
- Destroy the statue
- Destroy the altar
- All our destruction takes several hours
- Terminum practices his rope tricks while others destroy stuff
- Luthar uses a chisel to carve the symbol of Moradin into the dais in front of the altar, along with “was here”
Outside the keep, everything looks less ominous. The sunlight is stronger and the sense of doom and gloom seems greatly diminished.
Back at Winterhaven
- More guards on the walls, they say that undead have been attacking.
Go to meet with Lord Pedraeg
- We get 250gp and a Certificate of Completion
Luthar commissions a small shrine to Moradin in Lord Pedraeg’s house. He builds a small altar (basically, a large brick) and inscribes it with Moradin’s symbol. Pedraeg agrees to allow travelers to come and pray and give offerings.
Zombies attack in the night and we easily beat them back from the walls. We track their source back to a nearby graveyard. In the graveyard we are attacked by Ninarin, the traitorous elf from Winterhaven. She and some companions ask about Kalarel and we explain that he’s dead. They attack, but we manage to kill them all.
Message on Ninarin’s companion’s body, signed with a green claw symbol that we recognize as Order of the Emerald Claw. The message instructs Ninarin to find Kalarel and take him out.
We drag Ninarin’s body back to Winterhaven to expose her as a traitor. We get another
Quote: “We’re so much better at being evil than Kalarel.” – Andrew
xp: Vivec was missing from this game I believe, without a sheet, so he gets no xp. So, divided 4 ways.
Ninaran, emerald claw marshall, 2 knights, 3 troopers
total: 768 xp
per person: 192